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21. 11 Design Narrative

Main Quest

  • Artefacts ideas

    • Artifact Liquid?
    • Artefact Torns?
      • Thorn-based design for locations.
      • Artifacts are thorns themselves.
      • Break off branches; they regrow, containing magic.
      • Coven location represents last Artefacts
      • Thorns grow from characters ?
    • Artifacts can be mobile (one faction, Merchants)
    • Anti-magic: pin a large city
  • Effects:

    • Moderate magic buffs are acceptable
      • shortens or extends duration
    • Magic Faction buffs
    • Coven debuffs
    • Environment becomes more challenging
  • Combat Support:

    • Create issues in design

Quest Design

  • Main Quests:

    • Narrative creates concepts
    • Plan a workshop for collaborative refinement with Game Design
  • Smaller Quests:

    • Game design provides guidelines.
    • Narrative team expands on details.

TO DO:

  • Combat Support:

    • Create issues in design
  • Wiki Updates:

    • Ensure wikis link to each other.
    • Homepage