# 21. 11 Design Narrative

#### **Main Quest**

- **Artefacts ideas**
    
    
    - **Artifact Liquid?**
    - **Artefact Torns?**  
        
        - Thorn-based design for locations.
        - Artifacts are thorns themselves.
        - Break off branches; they regrow, containing magic.
        - Coven location represents last Artefacts
        - Thorns grow from characters ?
    - Artifacts can be mobile (one faction, Merchants)
    - Anti-magic: pin a large city
- **Effects:**
    
    
    - Moderate magic buffs are acceptable 
        - shortens or extends duration
    - Magic Faction buffs
    - Coven debuffs
    - Environment becomes more challenging
- **Combat Support:**
    
    
    - Create issues in design

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#### **Quest Design**

- **Main Quests:**
    
    
    - Narrative creates concepts
    - Plan a workshop for collaborative refinement with Game Design
- **Smaller Quests:**
    
    
    - Game design provides guidelines.
    - Narrative team expands on details.

TO DO:

- **Combat Support:**
    
    
    - Create issues in design

- **Wiki Updates:**
    
    
    - Ensure wikis link to each other.
    - **Homepage**