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Summary for Meeting (14.11.24)

Main Quest Background

## AllgemeinIn einer uralten, von dichten Wäldern und geheimnisvollen Lichtungen durchzogenen Welt leben anthropomorphe Tiere verschiedenster Arten – darunter Rehe, Füchse, Eulen, Frösche und mehr. Jede Art bringt einzigartige, teils tierische Verhaltensweisen...

General Information

Main Quest

Setting and Background Fall of an Ancient Civilization: An ancient civilization once wielded powerful magic, creating immensely potent artifacts. After their collapse or leave, these artifacts were damaged and lost their original purpose. Their magic now...

Ancient Civilization(WIP)

The World

Nature of the Civilization: anthropomorphic dinosaurs. Highly advanced in magic, blending it seamlessly into their daily lives. Disappearance: They vanished suddenly, leaving behind no clear explanation. Possible causes: A magical experiment gone...

Main Quest - Shard of Resonance

Magic Faction Quests

Connection to the artefacts/fragments The Magic Faction holds a fragment of the central artefact, likely within a heavily protected sacred site or shrine deep in their territory. To them, the fragment is a relic of their ancestors and a vital link to the past...

Basic Species (WIP)

The World

Ancient Magic and Curses

The Coven Background

Ancient Magic The principals of magic also apply to ancient magic Ancient magic was found by the Cult of the Ancient inside of acnient ruins It uses, additionally to chakra the casters life force when casting spells, making them more powerful Since it us...

Culture

Anti-Magic Faction Background

Architecture & Community Even before it became a republic, the people of the undergrowth preferred to live in close-knit communities, both socially and politically. Preferred Architecture With their stretch of the forest being populated by enormous trees an...

The Artifact

The World

WIP Ideas: Origin and Condition: The artifacts originate from a vanished civilization. They are damaged and partially broken. Their magic is "bleeding out" and affecting the environment uncontrollably. Function in the Past: Not yet ...

Culture

The Coven Background

The Coven have a very strict culture. Upon joining, the new followers have to swear upmost secrecy and loyalty to the Coven. They get placed with a curse, that kills them, by draining all of their life, if they spill information about the Coven. Afterwards th...

Main Quest Ideas

Idea Collection

Culture

Merchant Faction Background

Culture Their way of trading Everyone joining the merchant faction first gets a summary of all the rules by the leader. He will always emphasize on how important it will be for them to never try and get more from their trades as they need, and always be mind...

19.11 Narrative

HOW TO Wiki & Orga Summary Meetings

Main Quest Feedback the beginning Dreams Writers: Agree with the concept Melisa's Feedback: discussed Civilization Facts Fate: They left, not destroyed.  Dinos Artifact Facts Broken in pices? Linking: Should the player ...

21. 11 Design Narrative

HOW TO Wiki & Orga Summary Meetings

Main Quest Artefacts ideas Artifact Liquid? Artefact Torns? Thorn-based design for locations. Artifacts are thorns themselves. Break off branches; they regrow, containing magic. Coven location represents last Artefacts Thorns grow from characte...

Artifact

Anti-Magic Faction Background

Backstory First Discovery Three generations ago, when the last queen’s great-grandfather still ruled, a powerful earthquake unveiled a magnificent man-made cave, carved into the heart of a cliff, and within its center sat a peculiar object that would later b...

Connection to Main Quest

Merchant Faction Quests

Artifact Key Interactions when talking to leader he will be near impossible to porsuate of anything (GAME DESIGN) other NPCs in merchant faction talk about how good leader is in sweat talking and avoiding confrontation while traviling with leader some an...

(*WIP*) Connection to Main Quest

The Coven Quests

What are they doing with the artifact? The coven are trying to use the artifact to take over the forest. To do this, they need to gather the four artifacts/their powers (through the player) and convert them, using an artefact they created, to empower themself...

26.11 Narrative

HOW TO Wiki & Orga Summary Meetings

Feedback Factions & Main Quest Connection Individual Feedback: Marius (Anti-Magic): mirror images combat Thorns concept: integration integration. faction: possible access to caves or unique areas easier David(Coven): Artifacts ac...

Artist Guidelines

Anti-Magic Faction

Animals by rarity: Eastern red-backed salamander [Common] Eastern cotton tail (Rabbit) [Common] Northern cardinal (Bird) [Uncommon] White tailed deer [Rare] Eastern fence lizards [Very rare, almost only the royal family] Is the culture based on or in...

General Information

Magic Facts

What is their source? What is chakra? Magic in this world is not an inherent ability but a channelling process that draws from an external, natural source This source - believed to be the forest’s spiritual essence - is accessible only to those who can att...

(*WIP*) Quest Ideas (Anti Magic)

Idea Collection Anti Magic Ideas

Potential Quests: Encounter the former Court Mage that disappeared the night the queen died and discovering the truth (not that I know that myself at this point) Finding the lost brother of the queen to bring him back and let him claim the open seat on the...