(*WIP*) Storybook
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General
- Called the Republic of the Undergrowth, is a very limited democracy led by a council of eleven people (+ one open seat)
- Formerly called the Kingdom of the Undergrowth, a monarchy under the Valanidiá royal family
- very prejudiced against all “new” forms of magic
- Exception is healing magic, which has been a part of the forests culture for longer than their kingdom existed
History (Short Version):
- Discovery of "new" Magic
- Reluctant Acceptance of Magic
- Devastation caused by Magic
- Training to combat Mages
- The Queen's Murder
- The following Chaos
- Return to Order
Goal:
- To drive out all “new” forms of magic, at least from their country if not the whole forest
- To discover the truth about the night the queen was murdered, and bring the people responsible to justice
- To find the Queen's brother and have him join the Council to give the new Government legitimacy
Reasons for their Goal:
- Their country was ravaged by Bandits wielding Mages
- A group of mages killed their queen
- Parts of their territory was devastated by bandits wielding magic almost immediately afterwards, they do not know if it was a coincidence or planned
Culture
- Has developed a tendency towards Collectivism
- Prejudice against mages and people from the Magic Faction
- They usually live in bigger buildings with multiple families
- They prefer to build in the shade of trees or cliffs, and rarely build in the trees
- Prefer light and simple clothing with more exposed skin rather than less
- Popular colors for clothing and decoration are dark green and brownish-red (color of fertile soil common in their land)
- Close-knit Communities
- Escape from Civilization for Privacy
Animals part of the Faction:
- Eastern red-backed salamander [Common]
- Eastern cotton tail (Rabbit) [Common]
- Northern cardinal (Bird) [Uncommon]
- White tailed deer [Rare]
- Eastern fence lizards [Very rare, almost only the royal family]
General Style of Clothing:
- Short, light clothing
- often expose their stomachs or arms, but prefer to keep their entire legs covered
- same colors as decorations usually, dark green and brownish-red
Coloring Scheme:
- prefer darker shades of green or browns
- use (brownish-)red for contrast, used less than green
General Design of Classes:
- Fighters and Healers prefer the lighter clothing common to their people
- But healers usually wear lighter green colors, and prefer to have their faces covered
- Rangers cover their entire bodies to blend in with the environment
Preferred classes:
- No magic classes, only support healer classes and potential variants
- Classes focused on anti-magic combat, less prepared to deal with non-magical threats like heavily armored units
- Majority of classes are agile units that can kill mages as fast as possible before they can cast their magic
- Class Archetypes by rarity:
- Rangers [Common]
- Healers [Slightly uncommon]
- Fighters [Uncommon]
- Mages [None]
Style of Architecture:
- Prefer to build wide, not tall
- Their older buildings used to be very stylistic, but they started to build with a more utilitarian style
- Prefer to incorporate the surroundings instead of changing it to suit the buildings
- Usually build in the shadows of large objects like big trees or cliffs
- Building hidden from sight because of smaller bushes and similar flora
- Buildings use dark wood preferably, and sometimes stone if its available
- Decoration use dark green and brownish-red
Main Biome:
- Enormous trees
- thick bushes, often thorned
- predominantly larger flora, and often vines ranking around buildings, trees or cliffs
- often foggy, lots of moss
Naming Conventions:
- The name of their faction is "Republic of the Undergrowth"
- They call themselves the "Shaded People"
- Names of places usually either reference Shadows or the Undergrowth
Artifact
Backstory
- First Discovery
- Development of a Settlement
- Activation of the Artifact
- Tragedy inside the Artifacts Cave
- Aftereffects of the Tragedy lasting until Today
Origin:
- It remained undiscovered inside the heart of a cliff ever since the ancient civilization left it there
- The entrance was covered in a cave in far later, and very likely unrelated to ancient civilization
- It was uncovered after a powerful earthquake
Discovery:
- More than a hundred years ago, during the time of the last queens great-grandfather
Knowledge about the Artifact:
- They only know what they can observe with their eyes
- They have not figured out exactly what the conditions are for people to be replicated as constructs
- No one has ever come close enough to turn it off, if such a thing is even possible
General
Nature of the Artifact:
- The actual artifact is found within a cave, but anything inside of its territory (the cave) is considered part of the artifact
- Produces artificial constructs imitating anyone or anything that has passed through its halls in the last 100 years (clones random units from the Anti-Magic Faction)
Use of the Artifact:
- They keep it tightly guarded
- Use it for training occasionally, and sometimes let adventurers try their luck inside the maze
Quests
- Encounter the former Court Mage that disappeared the night the queen died and discovering the truth
- Finding the lost brother of the queen to bring him back and let him claim the open seat on the council
- Working with the only survivor from the time the Artifact first activated to uncover clues about the original purpose of the Artifact(s)
- (Minor Quest) Driving Mages out of their territory