Main Quest
Meeting 4.12
Main Quest
Flow Overview
Start the Run - First Run
:Tutorial or similar combat introduction.Village exploration introduces nightmares and quest motivation.
Nightmares & Objectives:1stNightmare: Subjective andcryptic.cryptic introduction to the story.- Tutorial: Introduce combat mechanics through an early encounter.
Main Quest Overview
- Collect 3
Artifactsartifacttolinks. - Stop the
coven,covenbreakfrom linking thecurse,4th artifact.- Break the curse and end the nightmares.
stop
Quest:
Artifact Discovery
How do players find
them?artifacts?AskExploration-focusedmerchantsfor leads.Example: Narrow down regions through dialogue or item clues.
gameplay.UseMerchant leads: Gain hints after haggling.magic sub-Sub-questsfor specific info::- Escort someone to a
shrine,shrine. - Retrieve magical knowledge.
retrieve- Escort someone to a
- Anti-
magicMagicfactionFactionquests:Quests:HearGain rumorsin exchange forby completing tasks (e.g., a training grounds quest).
- Combat/Hidden Nodes: Unlock hidden artifact locations through battles or exploration.
-
What are the artifacts?
- Players can identify them visually.
- Additional quest elements include:
- Coven involvement.
DreamsDream offering guidance.BreakingCorruptfaction-heldpersonalitiesartifacts.of those near them.- Found close to thorny brambles
Player Awareness
- How do players figure out their purpose?
- Trial and error.
- Nightmares.
- Coven encounters.
- Merchant interactions.
CovenMerchant EncountersMechanics
WhenCoredoIdea:theyArtifactoccur?wander between every run- Details:
- Artifacts are tied to leaders as jewelry.
- Protect the leader to earn link or buy it
- failure forces players to buy them.
- Artifact Effect: Grants a speed buff.
Anti-Magic Faction
-
Core Idea:
- Artifact known to be in a cave, once activated, caused deaths.
- City records indicate artifact-related events (weapons, classes, etc.).
-
Combat Mechanics:
- Soldiers guard the artifact.
- The faction's strong/weak no fight against Soldiers
- Enemy Summons:
- Artifact summons various enemy types.
- enemies tailored to counter the player’s group?
- Objective: Survive for a set time limit or defeat a certain number of enemies.
- Visual indicators for progress
Magic Faction
- Faction Quests:
- Provide better path to the artefact.
- Artefact is in a sanctuary surrounded by admires
- Combat Mechanics:
- Enemies are buffed until death.
- Strategies:
- Outrun enemies.
- Use crowd control.
- Tank through damage.
- Objective: Acquire thorns link and escape.
- Ability Buff: Enhances attack power.
Coven Mechanics
-
Main Quest: Stop the coven from completing their artifact links.
-
Side Elements:
- Coven lairs serve as key locations.
- Quests include:
- Interrupting rituals.
- Raiding their hideouts.
-
Encounters:
- Stop rituals during specific quests.
- Random encounters after completing objectives.
- Optional mini-boss fights with coven generals tied to
specificindividual artifacts.
Ending
-
TooProgressionearly?Control:WarningEarlysystemaccess to the final area triggers warnings.- Ignoring warnings results in
place. Early arrival leads tofailure or death.
- Ignoring warnings results in
Bossor- No path to the end
fight? -
Final Boss Mechanics:
- Allies: Players fight alongside NPC allies against the coven.
- 4 Generals: Players must defeat artifact-bound generals before the main boss.
- Boss stronger than any individual player.
- Mixed class mechanics (e.g., healer, DPS, tank).