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Main Quest

Meeting 4.12

Main Quest

Flow Overview
  1. Start the Run - First Run:

    • Tutorial or similar combat introduction.
    • Village exploration introduces nightmares and quest motivation.
  2. Nightmares & Objectives:

    • 1st Nightmare: Subjective and cryptic.cryptic introduction to the story.
    • Tutorial: Introduce combat mechanics through an early encounter.


    Main Quest Overview

    •  Collect 3 Artifactsartifact tolinks.
    • stop
    • Stop the coven,coven breakfrom linking the curse,4th artifact.
      •  Break the curse and end the nightmares.

Quest:

Artifact Discovery

  • How do players find them?artifacts?

    • AskExploration-focused merchants for leads.
      • Example: Narrow down regions through dialogue or item clues.
      gameplay.
    • UseMerchant leads: Gain hints after haggling.
    • magic sub-Sub-quests for specific info::
      • Escort someone to a shrine,shrine.
      • retrieve
      • Retrieve magical knowledge.
    • Anti-magicMagic factionFaction quests:Quests:
      • HearGain rumors in exchange forby completing tasks (e.g., a training grounds quest).
    • Combat/Hidden Nodes: Unlock hidden artifact locations through battles or exploration.

 

  • What are the artifacts?

    • Players can identify them visually.
    • Additional quest elements include:
      • Coven involvement.
      • DreamsDream offering guidance.
      • BreakingCorrupt faction-heldpersonalities artifacts.of those near them.
      • Found close to thorny brambles

 

Player Awareness
  • How do players figure out their purpose?
    • Trial and error.
    • Nightmares.
    • Coven encounters.
    • Merchant interactions.

CovenMerchant EncountersMechanics

  • WhenCore doIdea: theyArtifact occur?wander between every run
  • Details:
    • Artifacts are tied to leaders as jewelry.
    •  Protect the leader to earn link or buy it
      • failure forces players to buy them.
    • Artifact Effect: Grants a speed buff.

Anti-Magic Faction

  • Core Idea:

    • Artifact known to be in a cave, once activated, caused deaths.
    • City records indicate artifact-related events (weapons, classes, etc.).
  • Combat Mechanics:

    • Soldiers guard the artifact.
    • The faction's strong/weak no fight against Soldiers
    • Enemy Summons:
      • Artifact summons various enemy types.
      • enemies tailored to counter the player’s group?
    • Objective: Survive for a set time limit or defeat a certain number of enemies.
    • Visual indicators for progress

Magic Faction

  • Faction Quests:
    • Provide better path to the artefact.
  • Artefact is in a sanctuary surrounded by admires
  • Combat Mechanics:
    • Enemies are buffed until death.
    • Strategies:
      • Outrun enemies.
      • Use crowd control.
      • Tank through damage.
    • Objective: Acquire thorns link and escape.
    • Ability Buff: Enhances attack power.

 

Coven Mechanics

  • Main Quest: Stop the coven from completing their artifact links.

  • Side Elements:

    • Coven lairs serve as key locations.
    • Quests include:
      • Interrupting rituals.
      • Raiding their hideouts.
  • Encounters:

    • Stop rituals during specific quests.
    • Random encounters after completing objectives.
    • Optional mini-boss fights with coven generals tied to specificindividual artifacts.

Ending

  • TooProgression early?Control:

    • WarningEarly systemaccess to the final area triggers warnings.
      • Ignoring warnings results in place.
      • Early arrival leads to failure or death.
    • Bossor
    • fight?
    • No path to the end
  • Final Boss Mechanics:

    • Allies: Players fight alongside NPC allies against the coven.
    • 4 Generals: Players must defeat artifact-bound generals before the main boss.
      • Boss stronger than any individual player.
      • Mixed class mechanics (e.g., healer, DPS, tank).