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Quest Ideas (Anti Magic) (**WIP**)

Potential Quests:

  • Encounter the former Court Mage that disappeared the night the queen died and discovering the truth (not that I know that myself at this point)
  • Finding the lost brother of the queen to bring him back and let him claim the open seat on the council
  • Working with the only survivor from the time the Artifact first activated to uncover clues about the original purpose of the Artifact(s)
  • (Minor Quest) Driving Mages out of their territory
Former Court Mage:
Lost Brother of the Queen:
  • Quest can be triggered randomly when not in Anti-Magic territory (but very close to it), but has higher chances of triggering with a positive reputation with the Faction
  • The Brother of the Queen (BotQ as placeholder name) is a powerful Healer, first encounter might be helping him in a fight, but he's strong enough that he doesn't really need the help unless it's a late-game encounter
  • During the first encounter he won't interact much with the player, only saying: "Appreciate the help, even if it wasn't necessary against small-fry like this. I'd love to stay and chat, but there's a certain well-meaning and nonetheless very persistent and annoying group of people I really don't want to run in right now, so see ya later~"
Only Survivor of the Incident:
Minor Quest:

 

Which Quest is suited as Main Quest?

  • Finding the brother of the queen, ties into its history well

 

How do the quests influence the faction?

Former Court Mage:
Lost Brother of the Queen:
  • After the second encounter of the quest, members of the faction can be encountered a lot more often outside their territory, but uncharacteristically they'll try not to pick fight with mages and in extreme cases might even cooperate with them
  • Upon completion of the quest:
    • the Council will have one more member (probably affects only lore?)
    • The Royal Knights will come out of retirement (Faction has a lot more High-Level Units)
    • The attitude towards mages is less hostile, no more "Driving out Mages" Quests, will be changed to "Take care of Mage-Bandits" (name needs to be work-shopped)
    • Mages can now appear as mercenaries (very rarely) to provide support to the Faction
Only Survivor of the Incident:
Minor Quest:

 

How do the quests influence the Game? (Gameplay)

Former Court Mage:
Lost Brother of the Queen:
  • After the second encounter, reputation with the Faction will rise a bit every node as long as the quest isn't somehow aborted
  • Upon completion of the quest:
Only Survivor of the Incident:
Minor Quest: