26.11 Narrative
Feedback
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Factions & Main Quest Connection
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Individual Feedback:
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Marius (Anti-Magic):
- mirror images combat
- Thorns concept: integration integration.
- faction: possible access to caves or unique areas easier
- mirror images combat
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David(Coven):
- Artifacts act like "batteries": provide buffs and can also debuff.
- Focus on the final fight and the role of the last artifact.
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Carl(Merchant):
- mental artifact.
- Game design issue:
- Are dialogues planned?
- how could powers function?
- Faction has minimal influence on the main quest
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Melissa:
- Win condition: reaching a location rather than defeating a foe (design ).
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Thorns
- Thorns:
- Visual indicators for artifact locations.
- Special thorns (e.g., 1m tall) for unique identification.
- Clearings surrounded by thorns point at artefact
Main Quest
Flow Overview
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Start the Run:
- Tutorial or similar combat introduction.
- Village exploration introduces nightmares and quest motivation.
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Nightmares & Objectives:
- 1st Nightmare: Subjective and cryptic.
- Collect 3 Artifacts to stop the coven, break the curse, and end nightmares.
Artifact Discovery
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How do players find them?
- Ask merchants for leads.
- Example: Narrow down regions through dialogue or item clues.
- Use magic sub-quests for specific info:
- Escort someone to a shrine, retrieve magical knowledge.
- Anti-magic faction quests:
- Hear rumors in exchange for completing tasks (e.g., training grounds quest).
- Ask merchants for leads.
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What are the artifacts?
- Players can identify them visually.
- Additional quest elements include:
- Coven involvement.
- Dreams offering guidance.
- Breaking faction-held artifacts.
Player Awareness
- How do players figure out their purpose?
- Trial and error.
- Nightmares.
- Coven encounters.
- Merchant interactions.
Coven Encounters
- When do they occur?
- Stop rituals during quests.
- Random encounters after completing objectives.
- Optional mini-boss fights with generals tied to specific artifacts.
Ending
- Too early?
- Warning system in place.
- Early arrival leads to failure or death.
- Boss fight?
Biomes
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Needle Forest:
- Dense thorns, small clearings.
- Final coven boss area, ruins.
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Mountainous Region:
- Broad trees, large clearings.
- Dense mixed forest with shrubs.
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Asian-Inspired Dense Forest:
- Dry terrain with tall mountains.
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European Deciduous Forest:
- No birch trees.
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Swamp:
- Wet and overgrown terrain.