(*WIP*) Lost Brother of the Queen (Main Faction Quest)
Sequence of Events
Quest Trigger: The quest can be triggered randomly when the player is near Anti-Magic territory, though with higher chances if the player has a positive reputation with the faction.
First Encounter with the BotQ: The Brother of the Queen (BotQ) is a powerful Druid (Healer variant). The first encounter might involve helping him in a fight, but he's strong enough that he doesn't really need help unless it's a late-game encounter: “Appreciate the help, even if it wasn’t necessary against small-fry like this. I’d love to stay and chat, but there are a few grouchy old fools I really don’t want to run into right now. See you later~”
Shortly after the BotQ leaves, a group of Royal Knights will appear and ask for directions.
If the Player Tells the Truth: A bonus encounter with the Knights will occur.
If the Player Lies: The next encounter will be with the BotQ.
Later Encounters
Subsequent encounters will progressively move closer to the center of the Anti-Magic territory, though the second or third meeting could still be outside of it.
Bonus Encounter with the Knights (Lore-heavy)
This encounter may involve a combat sequence (unclear) to support the Knights. They will share details about the Tragedy of the Queen’s Death, which led to the country’s descent into chaos and anarchy.
The Knights will explain who they are searching for and why.
Next Encounter with the BotQ
The BotQ will recognize the player and invite them to sit with him, likely around a bonfire or in a tavern.
If the Player Had the Bonus Encounter: Further interactions or lore might be unlocked.
Influence of the Quest on the Faction
After the second encounter, faction members will be more frequently encountered outside their territory. They will avoid conflict with mages, and in extreme cases, might even cooperate with them.
Upon Completion of the Quest:
The faction's council gains an additional member (probably affecting lore).
The Royal Knights will return from retirement, providing the faction with more high-level units.
The faction’s attitude toward mages will become less hostile. The “Drive Out Mages” quests will be replaced by “Take Care of Mage-Bandits” (name still needs to be workshopped).
Mages will occasionally appear as mercenaries, offering support to the faction (very rare).
Effects on Gameplay
After the Second Encounter: Reputation with the faction will increase slightly at each node, as long as the quest isn’t aborted.
Upon Completion of the Quest:
Unlock the Druid Class.
Unlock the Gremory Class (Mage + Healer), provided the Magic Faction’s main quest is also completed.
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