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Anti-Magic Artifact Quest (**WIP**)

Sequence of Events

Start of the Run

  • The city where the Artifact is located is famous, and already marked on the Map (only a very basic description during the first run)
  • Only general Direction is known, exact path changes from Run to Run
  • The fact that there is an Artifact there is not common knowledge, so first time players might just be unlucky and not discover the Artifact before losing their run

Approaching the City 

  1. Players hear rumors about a city with excellent smiths
  2. As the players get closer to the city, enemies start to be better equipped and merchants have noticeably better weapons and armor
  3. When they're 1-2 clearings away from the city, they might hear of rumors that there's something very dangerous near the city outskirts, closely guarded
  4. Inside the city, the fact that the Artifact is close by becomes clear

Inside the City

Positive Standing with Faction:
    • Can enter the City (to shop, maybe meet special NPCs)
    • Will not try to stop you when trying to enter the Cave, but warn you of the Dangers
    • Might gift you some good Equipment for Good Luck
    • (Idea: Might help in the fight a bit when units are in Range)
    • Combat starts after entering the cave
Neutral Standing with Faction:
    • Can enter the City (to shop, maybe meet special NPCs)
    • Will stop you from entering the Cave, have to be convinced or bribed to let you pass
    • Combat starts after entering the cave
Negative Standing with Faction:
    • Can't enter the City
    • Will attack you before entering the Cave
    • Combat starts before the cave where the guards attack you

Combat

Outskirts of the Cave:
  • Artifact is passive:
    • Enemies wander randomly
    • Enemies spawn slowly, and only after units have been killed
    • No Timer
  • Guards will still follow you, can either help or attack you
Deeper in the Cave:
  • Artifact is active:
    • Enemies rush towards Player Units
    • Enemies spawn often (every 1-3 turns), the limit is the theoretical maximum amount of units per Combat
    • Timer starts
  • (Idea: Artifact can be attacked to lower timer, very difficult)
  • Guard will retreat once the timer starts