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Anti-Magic Artifact Quest (**WIP**)

Sequence of Events

Start of the Run
  • The city where the Artifact is located is famous, and already marked on the Map (only a very basic description during the first run)
  • Only general Direction is known, exact path changes from Run to Run
  • The fact that there is an Artifact there is not common knowledge, so first time players might just be unlucky and not discover the Artifact before losing their run
Approaching the City 
  1. Players hear rumors about a city with excellent smiths
  2. As the players get closer to the city, enemies start to be better equipped and merchants have noticeably better weapons and armor
  3. When they're 1-2 clearings away from the city, they might hear of rumors that there's something very dangerous near the city outskirts, closely guarded
  4. Inside the city, the fact that the Artifact is close by becomes clear
Inside the City (**WIP**, Discussion with Game Design if there are multi-Node Clearings)
  • Positive Standing with Faction:
    • Can enter the City (to shop, maybe meet special NPCs)
    • Will not try to stop you when trying to enter the Cave, but warn you of the Dangers