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General Information

Who are they?

  • Called the Republic of the Undergrowth, is a very limited democracy led by a council of eleven people (+ one open seat)
  • Formerly called the Kingdom of the Undergrowth, a monarchy under the Valanidiá royal family
  • very prejudiced against all “new” forms of magic
  • Exception is healing magic, which has been a part of the forests culture for longer than their kingdom existed

 

What is their goal?

  • To drive out all “new” forms of magic, at least from their country if not the whole forest
  • To discover the truth about the night the queen was murdered, and bring the people responsible to justice
  • To find the Queen's brother and have him join the Council to give the new Government legitimacy 

 

Why do they have that goal?

  • Their country was ravaged by Bandits wielding Mages
  • A group of mages killed their queen
  • Parts of their territory was devastated by bandits wielding magic almost immediately afterwards, they do not know if it was a coincidence or planned

 

What kind of animals are part of the Faction?

  • Eastern red-backed salamander [Common]
  • Eastern cotton tail (Rabbit) [Common]
  • Northern cardinal (Bird) [Uncommon]
  • White tailed deer [Rare]
  • Eastern fence lizards [Very rare, almost only the royal family]

 

What kind of culture do they have?

  • Has developed a tendency towards Collectivism
  • Prejudice against mages and people from the Magic Faction
  • They usually live in bigger buildings with multiple families
  • They prefer to build in the shade of trees or cliffs, and rarely build in the trees
  • Prefer light and simple clothing with more exposed skin rather than less
  • Popular colors for clothing and decoration are dark green and brownish-red (color of fertile soil common in their land)

 

What kind of classes do they prefer?

  • No magic classes, only support healer classes and potential variants
  • Classes focused on anti-magic combat, less prepared to deal with non-magical threats like heavily armored units
  • Majority of classes are agile units that can kill mages as fast as possible before they can cast their magic
  • Class Archetypes by rarity:
    • Rangers [Common]
    • Healers [Slightly uncommon]
    • Fighters [Uncommon]
    • Mages [None]

 

What kind of Quests/Events do they have?

  • Encounter the former Court Mage that disappeared the night the queen died and discovering the truth
  • Finding the lost brother of the queen to bring him back and let him claim the open seat on the council
  • Working with the only survivor from the time the Artifact first activated to uncover clues about the original purpose of the Artifact(s)
  • (Minor Quest) Driving Mages out of their territory