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Anti Magic Artist Guidelines

Animals by rarity:
  • Eastern red-backed salamander [Common]
  • Eastern cotton tail (Rabbit) [Common]
  • Northern cardinal (Bird) [Uncommon]
  • White tailed deer [Rare]
  • Eastern fence lizards [Very rare, almost only the royal family]
Is the culture based on or inspired by existing cultures or concepts?
  • No.
General Style of Clothing:
  • Short, light clothing
  • often expose their stomachs or arms, but prefer to keep their entire legs covered
  • same colors as decorations usually, dark green and brownish-red
Coloring Scheme
  • prefer darker shades of green or browns
  • use (brownish-)red for contrast, used less than green
General Design of Classes:
  • Fighters and Healers prefer the lighter clothing common to their people
  • But healers usually wear lighter green colors, and prefer to have their faces covered
  • Rangers cover their entire bodies to blend in with the environment
Preferred classes (sorted by rarity):
  • Rangers [Common]
  • Healers [Slightly uncommon]
  • Fighters [Uncommon]
  • Mages [None]
Style of Architecture:
  • Prefer to build wide, not tall
  • Their older buildings used to be very stylistic, but they started to build with a more utilitarian style
  • Prefer to incorporate the surroundings instead of changing it to suit the buildings
  • Usually build in the shadows of large objects like big trees or cliffs
  • Building hidden from sight because of smaller bushes and similar flora
  • Buildings use dark wood preferably, and sometimes stone if its available
  • Decoration use dark green and brownish-red
Main Biome (Biome that makes up the majority of their territory):
  • Enormous trees
  • thick bushes, often thorned
  • predominantly larger flora, and often vines ranking around buildings, trees or cliffs
  • often foggy, lots of moss
Naming Conventions:
  • The name of their faction is "Republic of the Undergrowth"
  • They call themselves the "Shaded People"
  • Names of places usually either reference Shadows or the Undergrowth