The Coven


General Information

The Coven Faction Short Summary

Who are they?

What is their goal?

Why do they have that goal?

What kind of animals are part of the Faction?

What kind of culture do they have?

What kind of classes do they prefer?

What kind of Quests/Events do they have? (*WIP*)

Artist Guidelines

The followers usually wear a large brown robe, with some red accents and/or symbols, somewhat hiding their faces which are often deformed from using and experimenting with ancient magic. They are made up from species from the other factions, mainly from the Magic Faction. Although the groups, tasked with protecting the others, often also have people from the anti-magic fraction.

Animals by rarity:
Is the culture based on or inspired by existing cultures or concepts?
General Style of Clothing:
Coloring Scheme
General Design of Classes:
Preferred classes (sorted by rarity):
Style of Architecture:
Main Biome (Biome that makes up the majority of their territory):
Naming Conventions:

Background

History and Culture of the Faction

Background

History (WIP)

The Coven have a strict power structure. At the top is the Ruler, creator of the Coven and revered by many followers as a god, for his immense knowledge and prowess. Directly under him are the 4 Generals, each of them specializing in a certain field. The generals each have a personal assistant, often excelling in the capabilities they lack and assist them in organyzing their assigned folowers. The followers assigned to each general, are tasked with different missions. Birnging in sacrifices for rituals, cunducting rituals and protecting said rituals. The rituals are used by the generals or assistant to further strengthen themsolfs and the followers, but need sacrifices and if interrupted, kill the casters.

The Coven were created 13 years ago, when the rules and 3 of the found and deciphered some ancient ruins. From then on they started recruting people from the different fractions, mostly people whe were criminals, poor and had different ideologies, promising them power, telling them that they also can become as powerful as the Ruler if they joined as followers. They quickly grew and appointed one once from the anti-magic faction as the 4th general.

Now they are trying to become more powerful, to one day be able to take over the forest and it's inhabitants, proving that they are the strongest, chosen by magic.

Background

Ancient Magic and Curses

Ancient Magic

Types of Ancient Magic (*WIP*)

Curses

Background

Culture

The Coven have a very strict culture. Upon joining, the new followers have to swear upmost secrecy and loyalty to the Coven. They get placed with a curse, that kills them, by draining all of their life, if they spill information about the Coven.

Afterwards they get assigned to a general who they have to follow. Each general has various groups of followers, tasked with different roles. Some retrieve people, who are to be used as sacrifices for rituals, some hold the rituals, which strengthen the Coven and/or develop/research ancient magic and curses. And other protect them, while they hold these rituals.

The followers usually wear a large brown robe, somewhat hiding their faces which are often deformed from using and experimenting with ancient magic. They are made up from species from the other factions, mainly from the Magic Faction. Although the groups, tasked with protecting the others, often also have people from the anti-magic fraction.

The followers are mainly made up from:

While no one from the merchant faction joined the Coven, there are some who have a close connection with mainly the generals and their assistants, as they need to buy a lot of supplies.

Quests


Quests

(*WIP*) Connection to Main Quest

What are they doing with the artifact?

The coven are trying to use the artifact to take over the forest. To do this, they need to gather the four artifacts/their powers (through the player) and convert them, using an artefact they created, to empower themselfs tenfolds.
Currently, they are mainly using the artefact to enhance their rituals, by draining its chakra and infusing it into the rituals.

They also figured out, how to strengthen themselfs directly with it, though only the generals and the Ruler know of this.

When and how did the artifact get to the faction?

They found the artifact 7 years ago inside some ancient ruins, while they were investigating them to learn more about the ancient magic. Shotly after, they started experimenting with it they found out, that their magic was slightly stronger, when using it near the artifact and it seems, that the artifact itself is leaking chakra. Upon further investigation they figurrd out, that the artifact is seems to store chakra, for later use and using it as inspiration, they managed, after 6 years, to also recreate an artifact for storing chakra, altough much less potent. 

How much does the faction know about the artifact?

The coven don't know much about their artifact other then it was used to store chakra. Upon investigating the artifact of the other factions with their agents, they figure, that it was originally used, as a fuel source for the completed artifact. The Ruler seems to want the other artifacts to strengthen the rituals more efficently, but he might also have something else in mind. (*WIP*)  

What is the quest?

Quests

(*WIP*) Raid on VIllage

Quests

(*WIP*) Stopping a Ritual

Quests

(*WIP*) Boss Encounters

Magic Faction Artifact

Anti-Magic Faction Artifact

Merchants Artifact

Quests

(*WIP*) Final Boss Encounter

Coven Artifact