Connection to Main Quest Artifact Key Interactions when talking to leader he will be near impossible to porsuate of anything (GAME DESIGN) other NPCs in merchant faction talk about how good leader is in sweat talking and avoiding confrontation while traviling with leader some answers start to get highlighted NEW obtain knowledge of leaders location by completing one or two merchant quests at the leader either buy artifact, if you helped with merchants requests or take it away from him and than need to fight some mercenaries before being able to adventure on  What kind of artifact does the faction posses? beautiful amulet worn as a kneckless teal coloured NEW spawns thorns continuously, becomes worse if longer at one place therefore, merchant camp location not always known once artifact obtained, reduces prices of shop items What are they doing with the artifact? a bility to read people body language tell lies tell mood tell interest level easier time talking to people, as most efficient answers may appear highlighted faction members like how easy there life seems to get around leader primarily used to enable comfortable life (GAME Design)  Are dialogues planned? how could powers function? Faction has minimal influence on the main quest NEW When and how did the artifact get to the faction? during his life before becoming a merchant leader saved life of a cloaked person who gifted him the amulet When did the faction discover the artifact? nobody in the faction knows of any powers being granted to the leader and them How much does the faction know about the artifact? faction doesn't know they just follow the leader, as it makes their lives better Ideas Amulet travels with leader need to find his location Amulet is at camp with leader shown on map with neutral merchant marker Brambles are left behind by artifact.  merchants may disclose leaders location merchants may disclose information from other factions