Merchant Faction


General Information

Merchant Faction Short Summary

Who are they?

What is their goal?

Why do they have that goal?

What kind of animals are part of the Faction?

What kind of culture do they have?

What kind of classes do they prefer?

Artist Guidelines (Merchant)

Animals by rarity:

Hares > Horses > Mice

Is the culture based on or inspired by existing cultures or concepts?

Inspired by medieval merchants roming Europe by carrages and horses. Though, here the horses are carrying the heavy merchandise.

General Style of Clothing:

Mostly linen in various colours. Each merchant doesn't wear just one colour of clothing. Clothing is well kept, but not fancy. Shirts, trousers.

Coloring Scheme

red, blue, brown, green

General Design of Classes:

Just wear their weapons, no special equipment or armour

Preferred classes (sorted by rarity):

Rogue, Ranger, Fighter

Style of Architecture:

Simple tents, one bigger walkable tent

Main Biome (Biome that makes up the majority of their territory):

European mixed forest

Naming Conventions:

Background

History and Culture of the Faction

Background

History (WIP)

The Leader

He holds the faction and acts as father and friend to everyone. Many have asked themselves why he started this life, but not even the veterans of the faction have any conclusive ideas. He never wants to talk about his private life, which makes him seem the most distant of all the member, but as he always shoulders the responsibility of keeping them in high spirits and helping with all their personal and trading problems, they all decided to not push him. However, some speculations between their ranks come up regularly due to the leader’s mannerisms and way of speech. When he needs to barter with aristocrats, he tends to be too well-spoken for being just a regular merchant, resembling more a count talking to acquaintances. But in complete contrast he always knows his way out of a sticky situation, like he once was on the run. Nevertheless, it is unimously agreed upon, that the leader is the right guy for the important job of giving them the opportunity to a comfortable life.

Background

Culture

Culture

Their way of trading

Everyone joining the merchant faction first gets a summary of all the rules by the leader. He will always emphasize on how important it will be for them to never try and get more from their trades as they need, and always be mindful enough, to think about if they would buy their goods for the prices they are marked at and back off otherwise. This became the most successful practice to achieve a comfortable life by means of trading during all his years of experience. "A peaceful life is guaranteed, if you have enough wealth to enjoy good food and drinks and don't need to fear someone else’s power ruling over your path or even ending it." With this the leader will assign someone he deems worthy of conveying practical experience, before being ready to start a merchant’s life. 

Their way of living (WIP)

The main camp is regurlarly used for lush feasts where everyone contributes their favourite foods and drinks and enjoys being part of a group of like-minded individuals. But appart from these gatherings most live individual lives. Trades are kept secret, as knowledge about them could ruin friendships. Also, help is always offered by means of time or knowledge and never money, further preserving their friendships.

Quests

Quests

Connection to Main Quest

Artifact

Key Interactions

What kind of artifact does the faction posses?

What are they doing with the artifact?

When and how did the artifact get to the faction?

When did the faction discover the artifact?

How much does the faction know about the artifact?

Ideas