Anti Magic Ideas (*WIP*) Quest Ideas (Anti Magic) Potential Quests: Encounter the former Court Mage that disappeared the night the queen died and discovering the truth (not that I know that myself at this point) Finding the lost brother of the queen to bring him back and let him claim the open seat on the council Working with the only survivor from the time the Artifact first activated to uncover clues about the original purpose of the Artifact(s) (Minor Quest) Driving Mages out of their territory Former Court Mage: Lost Brother of the Queen: Quest can be triggered randomly when not in Anti-Magic territory (but very close to it), but has higher chances of triggering with a positive reputation with the Faction The Brother of the Queen (BotQ as placeholder name) is a powerful Druid (Healer variant), first encounter might be helping him in a fight, but he's strong enough that he doesn't really need the help unless it's a late-game encounter During the first encounter he won't interact much with the player, only saying: "Appreciate the help, even if it wasn't necessary against small-fry like this. I'd love to stay and chat, but there's a certain well-meaning and nonetheless very persistent and annoying group of people I really don't want to run in right now, so see ya later~" Shortly after he leaves, a group of Knights (later revealed to be the Royal Knights) will appear and ask for direction If you tell the truth, the next (bonus) encounter will be with the Knights If you lie, the next encounter will be with the BotQ Later encounters will progressively get closer to the center of the Anti-Magic territory, but the 2nd and/or 3rd meeting could still be outside of the territory Bonus encounter with the Knights (Lore-heavy): (Maybe a combat encounter to support the Knights, still unclear)  they will tell the player about a bit about the Tragedy of the Queen's Death but mostly about the the chaos afterwards, when they were reeling from the sudden loss and the Country descended into Anarchy They'll explain who they're searching for and why Next encounter with the BotQ: He recognizes the Player Party, and will invite them to sit with him (bonfire most likely, maybe Tavern) If you had the Bonus Encounter,  Only Survivor of the Incident: Minor Quest: Which Quest is suited as Main Quest? Finding the brother of the queen, ties into its history well How do the quests influence the faction? Former Court Mage: Lost Brother of the Queen: After the second encounter of the quest, members of the faction can be encountered a lot more often outside their territory, but uncharacteristically they'll try not to pick fight with mages and in extreme cases might even cooperate with them Upon completion of the quest: the Council will have one more member (probably affects only lore?) The Royal Knights will come out of retirement (Faction has a lot more High-Level Units) The attitude towards mages is less hostile, no more "Driving out Mages" Quests, will be changed to "Take care of Mage-Bandits" (name needs to be work-shopped) Mages can now appear as mercenaries (very rarely) to provide support to the Faction Only Survivor of the Incident: Minor Quest: How do the quests influence the Game? (Gameplay) Former Court Mage: Lost Brother of the Queen: After the second encounter, reputation with the Faction will rise a bit every node as long as the quest isn't somehow aborted Upon completion of the quest: Unlock the Druid Class Unlock Gremory Class (Mage+Healer), when Main Quest of Magic Faction is also completed Only Survivor of the Incident: Minor Quest: