10.12 Narrative

### Fraction quest Feedback: * Melissa:     * Option 1: Ritual, bad ending distinct from coven.     * Option 2: Faction history as a quest. * Carl:     * ? * David:     * Expand coven generals into a larger quest. * Marius:     * Include brother in the main quest.     * Side quests are good as is.     * Emphasize the importance of influence. 

 

 ### 1. Artist Guidelines https://wiki.magyk.dev/books/idea-collection/page/artist-guidelines-anti-magic https://wiki.magyk.dev/books/merchant-faction/page/artist-guideline https://wiki.magyk.dev/books/magic-faction/page/culture-and-people https://wiki.magyk.dev/books/idea-collection/page/artist-guidelines-the-coven 

 ### Klassen Flavouring 

 ## Mage (squishy) 

 * Weapon: Staff * Base Attack: Magic Arrow (yellow energy arrow) * Passive: Chaining base attacks (without other actions in between) builds stacks (yellow inner glow). * AoE Damage: Falling stones targeting multiple enemies (medium to large range). * Multi-Target Damage: Plant vines that destroy themselves after attacking. * AoE Stun: Bright light visual effect. * Single Target Armor Bypass: Ice arrow that splits upon impact. * Ultimate: Energy drain (purple) using maximum stacks (yellow). 

 ## Healer (tankier) * weapon: Gauntlets * base atk: bonk * Passive: Casted Heals and buffs are duped on healer (multiplied by X, starting value X<1) (only one instance per spell) * Single Target Heal(healing aura apple green , flowers grass on feet) * Backup Ability:Bright blue sparkles and shiny aura. * AoE Heal: (healing aura apple green less intence, flowers grass on feet) * Single Target Attack Buff: Peach-gold light spiraling upward around the target’s body. * Multi Target Speed Buff: White/turquoise light spiraling upward quicker anmations * 'Ult': swap places with any other unit (??? => PLAYTESTING!!)(visualized as roots exchanging positions, yellow energy). * Poison: (Debuff)  dark purple * Weaken: Drains energy, purple * Corrosion: (Armor Shred) Acid-like color effect, with red/yellowgreen, crackling visual indicators * Slow: Black or gray energy descending slowly on the target.