# 10.12 Narrative

\### Fraction quest Feedback:  
\* Melissa:  
 \* Option 1: Ritual, bad ending distinct from coven.  
 \* Option 2: Faction history as a quest.  
\* Carl:  
 \* ?  
\* David:  
 \* Expand coven generals into a larger quest.  
\* Marius:  
 \* Include brother in the main quest.  
 \* Side quests are good as is.  
 \* Emphasize the importance of influence.

\### 1. Artist Guidelines  
https://wiki.magyk.dev/books/idea-collection/page/artist-guidelines-anti-magic  
https://wiki.magyk.dev/books/merchant-faction/page/artist-guideline  
https://wiki.magyk.dev/books/magic-faction/page/culture-and-people  
https://wiki.magyk.dev/books/idea-collection/page/artist-guidelines-the-coven

\### Klassen Flavouring

\## Mage (squishy)

\* Weapon: Staff  
\* Base Attack: Magic Arrow (yellow energy arrow)  
\* Passive: Chaining base attacks (without other actions in between) builds stacks (yellow inner glow).  
\* AoE Damage: Falling stones targeting multiple enemies (medium to large range).  
\* Multi-Target Damage: Plant vines that destroy themselves after attacking.  
\* AoE Stun: Bright light visual effect.  
\* Single Target Armor Bypass: Ice arrow that splits upon impact.  
\* Ultimate: Energy drain (purple) using maximum stacks (yellow).

\## Healer (tankier)  
\* weapon: Gauntlets  
\* base atk: bonk  
\* Passive: Casted Heals and buffs are duped on healer (multiplied by X, starting value X&lt;1) (only one instance per spell)  
\* Single Target Heal(healing aura apple green , flowers grass on feet)  
\* Backup Ability:Bright blue sparkles and shiny aura.  
\* AoE Heal: (healing aura apple green less intence, flowers grass on feet)  
\* Single Target Attack Buff: Peach-gold light spiraling upward around the target’s body.  
\* Multi Target Speed Buff: White/turquoise light spiraling upward quicker anmations  
\* 'Ult': swap places with any other unit (??? =&gt; PLAYTESTING!!)(visualized as roots exchanging positions, yellow energy).  
\* Poison: (Debuff) dark purple  
\* Weaken: Drains energy, purple  
\* Corrosion: (Armor Shred) Acid-like color effect, with red/yellowgreen, crackling visual indicators  
\* Slow: Black or gray energy descending slowly on the target.