HOW TO Wiki & Orga


General Information

How to Use This Wiki:

Platform:

We use the Shelve Game Studio for organizing information.

Structure:

Additional Guidelines:



Book Formatting Rules

When should I create a New Book?

Usually not at all, unless told to by Narrative Lead. Otherwise Books will be created and sorted by Narrative Lead as needed.

Description, Yes or No?

If the content of the Book isn't clear without a description, always make sure to add one, but not necessarily needed.

When do I add a new Chapter?

Should I add Chapter or a Page?

Usually try to add a new Page unless its an Important Topic that will later be expanded. Narrative Lead will add Chapters when needed to avoid inconsistency.

Where do I add the new Page/Chapter?

Example Chapter

Always add a small Description of the content of the chapter:
Contains information on how to structure and use the wiki through examples.

(Chapter Tags will be decided and potentially added by Narrative Lead, no need to add any on your own unless our Lead tells you to)

Example Chapter

Page Explanation (This is the Page Title)

Only use Large Headers for very Important points, Page Title is usually enough!

Medium Header for important talking points

Small header for important sub-points, or if the topic is simple enough you can start with Small Headers instead of Medium Headers

Only use Tiny Headers for sub-points, never as main talking points!

Paragraphs for longer and concrete information, preferred for flavor text

  1. Bullet List detailing simple steps or processes
    1. Add sub Bullet points as needed, try to keep sub-points smaller than higher points
  2. Sorted information, order is very important
  3. Bullet List and Numbered List can be mixed
    • Like this, for example
Example Chapter

Exampels on what things do in this wiki so you do not delete everything

this should not be a title if you read this remember me to change this page

WhatDoesThisDo.png
create a new Page or Chapter


grafik.png

edit the Chapter/book you are on


Here you can delete a page

copy to another book/shelf




to another book/shelf
delete the book/ chapter you are on
sort the chapters/pages
adds to your favourites


Summary Meetings


Summary Meetings

19.11 Narrative

Melisa's Feedback: discussed

Civilization Facts

Artifact Facts

When?

Why?

Consequences:


TODO

Questions for Design

Summary Meetings

21. 11 Design Narrative

Main Quest


Quest Design

TO DO:

Summary Meetings

26.11 Narrative

Feedback

Thorns

Main Quest

Flow Overview
  1. Start the Run:

    • Tutorial or similar combat introduction.
    • Village exploration introduces nightmares and quest motivation.
  2. Nightmares & Objectives:

    • 1st Nightmare: Subjective and cryptic.
    • Collect 3 Artifacts to stop the coven, break the curse, and end nightmares.
Artifact Discovery
Player Awareness
Coven Encounters
Ending

Biomes

  1. Needle Forest:

    • Dense thorns, small clearings.
    • Final coven boss area, ruins.
  2. Mountainous Region:

    • Broad trees, large clearings.
    • Dense mixed forest with shrubs.
  3. Asian-Inspired Dense Forest:

    • Dry terrain with tall mountains.
  4. European Deciduous Forest:

    • No birch trees.
  5. Swamp:

    • Wet and overgrown terrain.
Summary Meetings

10.12 Narrative

### Fraction quest Feedback:
* Melissa:
    * Option 1: Ritual, bad ending distinct from coven.
    * Option 2: Faction history as a quest.
* Carl:
    * ?
* David:
    * Expand coven generals into a larger quest.
* Marius:
    * Include brother in the main quest.
    * Side quests are good as is.
    * Emphasize the importance of influence.

### 1. Artist Guidelines
https://wiki.magyk.dev/books/idea-collection/page/artist-guidelines-anti-magic
https://wiki.magyk.dev/books/merchant-faction/page/artist-guideline
https://wiki.magyk.dev/books/magic-faction/page/culture-and-people
https://wiki.magyk.dev/books/idea-collection/page/artist-guidelines-the-coven

### Klassen Flavouring

## Mage (squishy)

* Weapon: Staff
* Base Attack: Magic Arrow (yellow energy arrow)
* Passive: Chaining base attacks (without other actions in between) builds stacks (yellow inner glow).
* AoE Damage: Falling stones targeting multiple enemies (medium to large range).
* Multi-Target Damage: Plant vines that destroy themselves after attacking.
* AoE Stun: Bright light visual effect.
* Single Target Armor Bypass: Ice arrow that splits upon impact.
* Ultimate: Energy drain (purple) using maximum stacks (yellow).

## Healer (tankier)
* weapon: Gauntlets
* base atk: bonk
* Passive: Casted Heals and buffs are duped on healer (multiplied by X, starting value X<1) (only one instance per spell)
* Single Target Heal(healing aura apple green , flowers grass on feet)
* Backup Ability:Bright blue sparkles and shiny aura.
* AoE Heal: (healing aura apple green less intence, flowers grass on feet)
* Single Target Attack Buff: Peach-gold light spiraling upward around the target’s body.
* Multi Target Speed Buff: White/turquoise light spiraling upward quicker anmations
* 'Ult': swap places with any other unit (??? => PLAYTESTING!!)(visualized as roots exchanging positions, yellow energy).
* Poison: (Debuff)  dark purple
* Weaken: Drains energy, purple
* Corrosion: (Armor Shred) Acid-like color effect, with red/yellowgreen, crackling visual indicators
* Slow: Black or gray energy descending slowly on the target.